<aside> 💫 Hi, I’m Alex!

I’m a video game narrative consultant with 5+ years of experience in the roles of creative director, writer, narrative designer, bizdev, and studio founder.

At any stage in your project, I’d love to help you with:

I am available for short-term project work and consultancy sessions. You can find my portfolio below.

If you’d like to work together, please email me at 💌 [email protected] or DM me on 🦆 Twitter - @almightyplate.

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<aside> 🔧 Skills & tools

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Tools

Notion

Unreal Engine (blueprint-based dialogue plugin)

RenPy

Arcweave, Ink, Twine

Google stuff (Sheets, Docs, Slides)

ClickUp, Asana, Jira

Writing and design

Branching dialogues

Plot outlines

Shooting scripts

Character sheets and arcs

Lore bibles

Design documentation

Notion databases

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<aside> ✨ About me:

I was born in Siberia, but now I live in the Netherlands with my 2 cats and 50 plants. In my free time I watch too many movies, paint, read, and play Slay the Spire.

My main creative goal on this planet is to find a way to talk about human condition in a sad, funny, honest, and vulnerable way. As an intersectional feminist, I believe that all art is political.

My favorite movie is Synecdoche, New York. Game - Planescape: Torment. Book - The Bell Jar.

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<aside> 🥚 Eggnut - Co-founder, bizdev, marketing director (2016 - 2022)

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eggnut_MAIN logo.png

https://eggnut.net/

I co-founded and ran fully remote, diverse international studio Eggnut for 5+ years. The indie nature of the studio meant that I had to wear a lot of hats. My main areas of responsibility at one point or another included: creative director, writer, narrative and game designer, business director, studio administrator, producer, marketing and PR director, and social media manager.

⭐️ My achievements:

<aside> 🦝 Backbone - Creative director and writer (2016 - 2021)

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I directed, wrote, and designed Eggnut’s debute title Backbone - a narrative adventure inspired by the modern political regimes, works of Lynch and Kaufman, and existential philosophy of Sartre. It is a linear, cinematic narrative experience that subverts genre and challenges your perception of what it means to be a person.

The development took 4 years from the conception of the idea to release. Backbone’s storyline is a deeply personal and confessional one, and it evolved over the years as I grappled with the personal changes, immigration, and global pandemic.

⭐️ My achievements:

Announcement trailer. I curated the storyboarding and production.

Announcement trailer. I curated the storyboarding and production.

Full game walkthrough - skip around to see the examples of my branching dialogue writing style.

Full game walkthrough - skip around to see the examples of my branching dialogue writing style.

<aside> 👩‍🎤 Wrestling with Emotions 2 - writer, narrative consultant (2022)

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https://www.youtube.com/watch?v=VeI68u_AyHY&ab_channel=TeamLazerbeam

As part of the radical video game band Team Lazerbeam, I worked with director Ben on an upcoming dating simulator Wrestling With Emotions 2. My work included:

<aside> 🦕 Amber Isle - writer, narrative consultant (2022)

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https://www.youtube.com/watch?v=E-snt9tLX0M&ab_channel=WholesomeGames

In the role of a narrative consultant, I worked with game director Jordan Bradley on an upcoming cozy management game Amber Isle. My work included:

<aside> 🏆 Other jobs and awards

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Game Awards Future Class

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I was honored to be a part of the first ever installment of Game Award’s Future Class in 2020 alongside 49 incredible individuals moving the game industry forward.

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